Since not all browsers support same audio formats, I added Javascript codes to test if web browser is supporting audio file format first then play it. If HTML5 game is completed Javascript function applause() is called to play audio on HTML 5 page.įirst window.clearInterval() Javascript method is executed passing the timer handle created previously to stop measuring time any more.Īfter timer is stopped, an HTML5 audio element is created dynamically using Javascript programming code new Audio() This control will prevent a dimension out of max index javascript error. There are controls using if conditional statement to check if the pressed image is on the boarders of the HTML5 game board. Only the pressed square, top and bottom neighbours and left and right neigbors are affected.ĬhangeColor() function is called for each of the 4 neigbours and for the pressed image itself. Within the js codes, changeColor() function is called to toggle the color of squares on the board. These input paramaters to Javascript function correspond to two-dimensional array dimensions representing the game board programmatically. Javascript programme already know which image is pressed or clicked using the input arguments. NextMove() Javascript function is the main program code that builds Lights Out HTML5 game. When image is pressed Javascript onClick event will be triggered which will execute the nextMove() Javascript function. HTML5 programmers and Javascript developers can find the codes for countMovements() and startTimer() functions from the included Javascript file kodyazlightsout.jsĪt this point the HTML 5 game Lights Out is started and the game player is about to make his first move by tapping or pressing an image displayed on a board square.
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